WIZARD
Wizards are dual-classed spell casters and practitioners of the more traditional forms of ritual magic.
Their primary field of study is High Magic, and they may choose either Enchantment or Black Magic as their secondary field.
Their primary field of study is High Magic, and they may choose either Enchantment or Black Magic as their secondary field.
Though wizards may be of any alignment, most tend to adopt a code of ethics and abide by it with a certain degree of self-discipline. This is probably due to the nature of high magic, an arcane body of magical lore whose origins are said to pre-date the dawning of mankind. Steeped in ancient tradition, the study of this field allows wizards to learn what are perhaps the most potent magics known to man: the spells of evocation, and the words of power and command.
Through the use of the spells of evocation, wizards may seek to enlist the aid of spirit beings, demons, or devils, as they desire. Wizards may employ these supernatural allies to attain power such as few spell casters can hope to exceed, though not without certain risks; only the most disciplined wizards can avoid the temptation to play one race of beings against the other in order to gain greater power. Needless to say, such endeavors run a degree of risk commensurate with the level of the creatures being evoked.
Wizards seldom have any great difficulty earning a living, as their peculiar magical talents generally make them much in demand (especially in civilized areas). At the lower levels of ability, it is not uncommon to find these individuals working with a group of adventurers or as mercenaries, protecting caravans, trading vessels, or wealthy merchants. High level wizards may find extremely lucrative jobs working as advisors to nobles, government officials or even members of royalty.
- Minimum Attributes: INT: 12 WILL: 14
- Alignment: Any
- Combat Capabilities: Untrained
- Special Abilities: None
- Dual-Classed
SKILLS
Level 1
- Any One Weapon
- Spell Casting
- Read Magic (100%)
- Magical Mixtures
Level 3
- Toxic Powders
Level 5
- Philtres
Level 7
- Potions
Level 9
- Minor Magic Items
Level 10
- Rods, Staves, and Wands
Level 11
- Greater Magic Items
- Magical Weapons and Armor
Level 12
- Homunculi (with Alchemist Only)
- Golems