Friday, January 26, 2024

Profession: Shaman

 SHAMAN


Shamans are practitioners of Low Magic, a field of study based upon the earliest and most primitive forms of spirit and sympathetic magic. Amongst their own peoples, shamans are both feared and respected, usually serving in the capacity of wizard/priests.

Though generally considered to be the most primitive of magic users, shamans possess certain powers and abilities which are beyond the scope of other spell casters, as follows:
  1. SEE INTO SPIRIT REALM: This is the ability to see spirit, astral or ethereal presences at will. Total concentration is required to employ this ability, and range is limited to a 20 foot radius area surrounding the shaman. Note that when this ability is being employed, objects and persons on the prime material plane appear only as shadowy spectres; i.e. one cannot see into the spirit realm and the prime material plane simultaneously.
  2. SPIRIT BINDING: This is the ability to acquire "spirit helpers" by willfully allowing certain types of spirit beings to enter and reside within the shaman's physical body. Spirits who have been bound in this manner may be released at any time, and may be commanded to perform a single service (or attack an enemy of the shaman). Note that a shaman may only release one such spirit at a time, and may only release one spirit per day, per level of ability. Also note that once a spirit has been released, it is free to leave the shaman who bound it. Effective range for this ability is 20 feet. The chance of success for any attempt at spirit binding is determined by rolling a d20 on the SPIRIT BINDING TABLE (located in the appendix at the end of this book). While it is assumed that a shaman of any level of ability has bound countless lower level spirits to his or her person, player/shamans should keep a detailed record of the more powerful spirit entities that they are able to acquire as helpers. Note: It is not possible for shamans to bind spirit beings of greater than 15th level.
  3. THE POWER ANIMAL: The most important spirit helper that a shaman can acquire is his or her totem, or power animal. Power animals are actually the spirit forms of departed animals, and function as the shaman's spirit guardian and familiar. Unlike other spirit entities, the shaman's power animal increases in level as the shaman does, and will willingly remain in service to the shaman for life (see the spell of Low Magic: Locate Power Animal, for more details).
  4. +1 Saves vs Perception: This ability improves by +1 per every 3 levels of ability gained.
Shamans are practitioners of Low Magic, a field of study based upon the earliest and most primitive forms of spirit and sympathetic magic. Amongst their own peoples, shamans are both feared and respected, usually serving in the capacity of wizard/priests.

Though generally considered to be the most primitive of magic users, shamans possess certain powers and abilities which are beyond the scope of other spell casters, as follows:

SEE INTO SPIRIT REALM: This is the ability to see spirit, astral or ethereal presences at will. Total concentration is required to employ this ability, and range is limited to a 20 foot radius area surrounding the shaman. Note that when this ability is being employed, objects and persons on the prime material plane appear only as shadowy spectres; i.e. one cannot see into the spirit realm and the prime material plane simultaneously.
  • Minimum Attributes: INT: 12 WILL: 15 PER: 14
  • Alignment: Any
  • Combat Capabilities: Untrained
  • Special Abilities: See Text
  • Single-Classed
Level 1 
  • Any 2 Weapons 
  • Spell Casting 
  • Read Magic (100%) 
  • Herb Lore
Level 3 
  • Herbal Remedies 
  • Wood Craft
Level 5 
  • Toxic Powders 
  • Venoms and Poisons
Level 7 
  • Magical Mixtures 
  • Read Tracks
Level 9 
  • Runes 
  • Stalking
Level 10 
  • Minor Magic Items
Level 11 
  • Rods, Staves, and Wands
Level 12 
  • Greater Magic Items 
  • Magical Weapons and Armor