Wednesday, January 24, 2024

Profession: Savant

 SAVANT


Savants are dual-classed individuals who combine the virtues of the scholar profession with the practice of either Divine Magic or Mysticism. These learned men and women dedicate their lives to the attainment of knowledge, and spend much of their time immersed in study, or contemplating the mysteries of their respective faiths. All possess similar motives, but may vary considerably with respect to the types of skills they may learn, as follows:

Savants who practice Divine Magic will typically be students of the Arts and Sciences. They may perform a variety of services: copying or translating ancient texts, inscribing scrolls, classifying unknown species of birds and beasts, exploring and charting strange lands, and so forth. Savants of this nature pursue their studies as a means of glorifying their Patron Deity, and sometimes serve as cloistered monks or clergy. As they possess the ability to convert others to their faith (see Priests), some may choose to travel far and wide in the service of their church. Like priests, these savants derive all spell casting abilities from their patron Deity.

Savants who practice Mysticism tend to shun the ways of civilized folk, preferring instead to live in the wilderness. Some choose to live as hermits, taking residence in a secluded cave, woodland, or grotto; others become wanderers, seers, and seers of truth. Savants of this sort generally have no affiliation with any church or organized religious group, but dedicate their lives to the attainment of some more personal goal: inner peace, harmony with nature, enlightenment, nirvana, etc. Like mystics, these savants derive their spell casting abilities not from a patron Deity, but from the cultivating of their own Ki energies (see Mystics).

All savants are capable of turning undead as per a priest or mystic, and may choose to learn any of the following skills* (as they progress upwards in level of ability) according to their magical field of study:

Divine Magic
Analyze Mixtures, Drafting, Horticulture
Ancient Lore, Healing Arts, Inventing
Art, Herb Lore, Music
Cartography, Herbal Elixirs, Naturalism
Chirography, Herbal Remedies, Theology

Mysticism
Ancient Lore, Stalking
Healing Arts, Woodcraft
Herb Lore, Martial Arts I
Herbal Remedies, Martial Arts II
Internal Alchemy, Zen Archery
Naturalism, Any 2 spells of Elemental Magic**
Read Tracks, Any 2 spells of Low Magic**

*with the exception of Zen Archery (which may be acquired at or after seventh level), prerequisite restrictions may affect the choice of skills (see SKILLS).

**may be learned in lieu of any single, related skill. Note that the savant's level of ability dictates the level of spells which may be learned, and that it is not possible to learn spells above fifth level (or any restricted spell) by this method.
  • Minimum Attributes: INT: 14 WILL: 14
  • Alignment: Any (or as per patron Deity)
  • Combat Capabilities: Untrained
  • Special Abilities: See Text
  • Dual-Classed
SKILLS
Level 1 
  • Any Single Weapon
  •  Spell Casting
  • Read Magic (100%)
  •  Any 4 Related Skills
Level 3
  •  Holy Items
  •  Any 2 Related Skills
Level 5 
  • Any 2 Related Skills
Level 7 
  • Scrolls 
  • Any 1 Related Skill
Level 9 
  • Minor Magic Items 
  • Any 1 Related Skill
Level 11 
  • Rods, Staves, Wands 
  • Any 1 Related
Level 13 
  • Greater Magic Items 
  • Any 1 Related Skill