Tuesday, January 23, 2024

Profession: Rogue

 ROGUE


Rogues are the subtlest of felons, and are adept in a variety of covert and illegal activities. As their minimum attribute requirements might suggest, these individuals are a cut above the more common variety of thieves and hoodlums in both ability and intelligence (attributes and % abilities may be 10-40% lower for common N.P.C. thieves).

Rogues may specialize in any number of criminal vocations, depending upon the skills they choose to acquire as they progress upwards in level of ability. Rogues who choose to become proficient in riding and mounted combat skills may work as highwaymen or bandits, plying their trade along roads, caravan trails, etc. Those who choose to gain combat expertise may work as armed robbers, muggers, or paid enforcers for a crime syndicate. Rogues who prefer less violent occupations may acquire skills more suitable for use as smugglers, forgers, fences, or con artists.

Whatever their chosen specialty is, all rogues have the following special abilities in common:

Back Stab: This is the ability to do double damage any time a rogue can manage to attack an opponent from behind or by surprise.

Waylay: This is the ability to render an opponent unconscious with a single blow. A blunt or heavy weapon (such as a blackjack, club, mace, etc.) is required for this purpose. This ability may not be used in combat unless the intended victim can be attacked from behind or surprised. Chance of success is 35%, +5% per level of ability (maximum is 95%).

+1 Saves vs Perception:

Although most rogues are neutral or evil in alignment, a small number of these individuals are basically of good heart. Perhaps their explains how (despite the fact that thievery is generally considered a disreputable profession) the greatest rogues have all had an inexplicable talent for endearing themselves in the hearts of the general populace.
  • Minimum Attributes: INT: 10 DEX: 12 SPD: 10
  • Alignment: Any (most are neutral or evil)
  • Combat capabilities: Skilled
  • Special Abilities: Waylay, Backstab, +1 saves vs PER
  • Single-Classed
SKILLS

Level 1 
  • Any 3 Weapons 
  • Lock-Picking
  • Stealth Con
  • Set/Disarm/Detect Traps 
  • Pick Pockets
  • Hide Scaling Walls
Level 3 
  • +1 to Hit 
  • Add any Single Thieving Skill
Level 6 
  • +1 to Hit 
  • One Additional Weapon
Level 8 2 attacks per Round

Level 9 
  • +1 to Hit 
  • Add any Additional Thieving Skill
Level 12 
  • +1 to Hit 
  • One Additional Weapon
Level 15, 18, 21, etc. 
  • +1 to Hit