MONK
Monks are dual-classed martial artist/mystics whose studies combine the arts of weaponless combat and the mental/magical disciplines of Mysticism. Like mystics, monks generally tend to have little interest in worldly affairs or the acquisition of large sums of money. Most are reclusive by nature, spending much of the earlier part of their careers in monasteries, studying under a high level mystic or monk.
There are many different orders of monks, ranging in alignment from lawful evil to lawful good. Each order has its own purpose, and occasionally even its own cult-like set of religious beliefs. Certain orders serve as the guardians of a temple or shrine, while others act as the disciples and protectors of a powerful mystic or priest.
In some lands, monasteries run by martial orders of monks serve as schools or training centers for the martial arts. Acceptance into such places is said to be a difficult task, often involving the undertaking of some rigorous test or ordeal. Most of these monasteries are located in mountainous regions or similarly isolated areas, far from the distractions of civilization. It is also known that certain monastic orders are devoted exclusively to the training of assassins, but the location of such monasteries is (understandably) always shrouded in secrecy.
Monks who have successfully mastered their studies are usually free to leave their former masters and do as they wish. Many travel to far off lands, either on pilgrimages to holy places, in search of further knowledge, or in pursuit of new adventures.
All monks have the following special abilities:
+1 saves vs Will and Speed+1 saves vs Perception: This ability improves by +1 per every 3 levels of ability gained.
- Minimum Attributes: INT: 14 WILL: 15 STR: 10 DEX: 14 SPD:12
- Combat Capabilities: Highly Trained
- Special Abilities: See Text
- Dual-Classed
SKILLS
Level 1
- Any 2 Weapons
- Spell Casting
- Acrobatics
- Read Magic (55%)
- Stealth
- Martial Arts I
Level 2
- +1 to Hit
Level 4
- Martial Arts II
- One Additional Weapon
Level 6
- +1 to Hit
Level 8
- +1 to Hit
Level 10
- +1 to Hit
- 2 Attacks per Round
Level 12
- +1 to Hit
- Zen Archery
Level 13
- 3 Attacks per Round
Level 14, 16, 18, 20, etc.
- +1 to Hit