MAGE
Mages are dual-classed spell casters whose primary field of study is astrology, and whose secondary field may be either Divine Magic, High Magic, or Enchantment. All possess the same basic skills, but differ substantially in motivation, alignment and special abilities, as follows:
Mages whose secondary field is Divine Magic are known as magi (singular: magus). Like priests, magi are able to turn undead, and possess the ability to convert others to their faith (see Priests). Magi often serve in the capacity of astrologer-priests. Those of sufficient wealth and/or influence may construct temples to their patron sun or sky Deity. All magi must be of Good alignment.
Mages whose secondary field of study is High Magic are known as cabalists. Their devotion to a patron Deity gives cabalists an advantage when employing spells of Evocation; by invoking the name of their patron, cabalists are able to force summoned demons or devils to save vs WILL (at a penalty of -2) or do their bidding. This ability may only be used once per any attempt at sealing a pact with such creatures. Like magi, all cabalists must be of Good alignment.
Those Mages whose secondary field of magic is enchantment are known as archimages. Though they possess no special abilities, archimages may be of any alignment, and need not serve a patron Deity.
Regardless of their choice of secondary fields, all mages who have attained the fifth level of ability are capable of casting any known symbol spell (planetary or otherwise) without the need of any verbal component. Those who choose to do so may construct an observatory or temple-observatory in any suitable location. While within the confines of this structure, the mage will be able to cast one additional spell per day, and will always receive the most favorable results on all divinations (Game Judge's ruling in most cases).
- Minimum Attributes: INT: 12 WILL: 12 PER: 12
- Alignment: See Text
- Combat Capabilities: Untrained
- Special Abilities: See Text
- Dual-Classed
SKILLS
Level 1
- Read Magic (100%)
- Any Single Weapon
- Spell Casting Chirography
- Magical Materials
Level 3
- Linguistics
Level 5
- Decipher
Level 7
- Ancient Lore
- Scrolls
Level 9
- Minor Magic Items
- Runes
Level 11
- Rods, Staves, and Wands
Level 13
- Greater Magic Items