HUNTER
Hunters are highly trained fighters, skilled in the arts of tracking, woodlore and wilderness survival. Though found in both civilized and uncivilized areas, the best hunters are often those who hail from barbarian, nomadic, or tribal clans (see Character Backgrounds).
All hunters possess the skill known as Scouting, which enables them to move undetected or elude pursuit (on horseback or on foot) when traveling through wilderness regions of any sort. Hunters may use this ability to detect the presence of others with Scouting skills (chance of success in either case is 90% + 1% per level; 99% maximum). Individuals with this skill also add +50% to all maximum movement totals for rough or wilderness terrain.
Hunters generally will not wear metal armor of any sort, the lighter types of leather armor, furs and hides being preferable for purposes of speed and stealth. For the same reasons, these individuals generally prefer to carry only such equipment as they deem absolutely essential to their needs.
With their riding, woodlore and combat skills, hunters may seek work in a variety of vocations. Those not already associated with a tribal group or clan may hire out as mercenary scouts, using their specialized talents to locate and observe the movements of enemy troops in wilderness areas. As most hunters are accustomed to long periods of hard riding, some find work as couriers, carrying messages over great distances on horseback. Still others work as guides, or as trappers, selling pelts and skins to traders from more civilized areas.
- Minimum Attributes: DEX: 12 INT: 10 STR: 12 CON: 12
- PER: 14
- Alignment: Any
- Combat Capabilities: Highly Trained
- Special Abilities: +1 saves vs PER (per every 3 levels of ability gained)
- Single-Classed
SKILLS
Level 1
- Any 1 Weapon (plus the short bow)
- Read Tracks
- Tracking
- Set/Disarm/Detect Snares
- Woodcraft
- Stalking
- Hunting
- Archery I & II
Level 2
- +1 to Hit
- Camouflage/Ambush
Level 4
- +1 to Hit
Level 6
- +1 to Hit
- 2 Attacks per Round
Level 8
- +1 to Hit
- Herb Lore
Level 10
- +1 to Hit
- Herbal Remedies
Level 12
- +1 to Hit
- 3 Attacks per Round
Level 14, 16, 18, 20, etc.
- +1 to Hit