HARLEQUIN
Harlequins are actors, and performers of exceptional versatility. They are most often found working with repertory groups or with traveling stage troupes, circuses, etc. Those who prefer to work alone will often seek employment as story tellers, minstrels, or jugglers, performing in market places and other areas where crowds of people are likely to gather. Less talented members of this profession will even work as jesters or court fools, but only if they are in desperate need of money (Harlequins generally think themselves superior to such clownish performers).
In addition to their acting talents, harlequins possess a number of different abilities, including Juggling, Acrobatics, and Legerdemain. The coordination which harlequins develop as a result of their acrobatic training also allows them to become quite adept at almost any dexterity-related skill, especially those talents most closely associated with rogues. Because harlequins are familiar with acting, costuming and make-up, they are also able to impersonate various types of characters with a great degree of skill. Harlequins will often go to great lengths to obtain costumes and props which may be used for such purposes.
When working for a repertory group or stage troupe, a harlequin can usually command 1-10 G.P. per level of ability for a single performance. Harlequins of great renown can often command up to 10 times the usual fee or more, depending on the size and reputation of the repertory group they are performing with.
- Minimum Attributes: INT: 12 CHA:14 DEX: 14 PER: 12
- Alignment: Any
- Combat Capabilities: Skilled
- Special Abilities: None
- Single-Classed
SKILLS
Level 1
- Any 2 weapons
- Acting
- Music
- Acrobatics I
- Oratory
- Juggling
- Legerdemain
Level 3
- +1 to Hit
- Knife throwing
Level 6
- +1 to Hit
- Acrobatics II
Level 9
- +1 to Hit
- 2 attacks per round
Level 12
- +1 to Hit
- Add Any Performing Skill
Level 15, 18, 21, etc.
- +1 to Hit