Thursday, January 4, 2024

Profession: Charlatan

 CHARLATAN


Charlatans are rogue magicians who possess little in the way of true magical ability. Generally speaking, most charlatans have more than enough intelligence for magical study, but lack the dedication (or Will) to excel in any one magical field. As a result, these individuals never advance beyond the first level of ability in any single field of magical study, and tend instead to become dabblers in several different magical fields. In this respect only, charlatans may acquire abilities and skills that are beyond the scope of other spell casters; freed from having to concentrate on any one field of study, charlatans can develop a number of different talents.

All first level charlatans begin with the same abilities as a first level magician. Thereafter, a charlatan may become proficient in any 1 additional thieving or performing skill per level of ability gained. Optionally, a charlatan may forego the learning of any two such skills in favor of gaining first level skill in any magical field of study (except Divine Magic). In lieu of any single performing or thieving skill, a charlatan may also opt to acquire proficiency in any new weapon, or may acquire a + 1 to hit with any known weapon (see Skills: Weapon Training).

A charlatan's magical skills are different from those possessed by other spell casters. Although they gain the ability to cast 1 additional spell per level as other spell casters do, charlatans are incapable of casting any spell at greater than first level ability unless employing a scroll or magic item.

Because of their unusual talents, many charlatans find employment in traveling sideshows, where they may easily pick up new performing skills. Others work as mountebanks and con-men, sometimes taking on rogues or highwaymen as partners.
  • Minimum Attributes: INT: 14 WILL: 10 DEX: 12
  • Alignment: Any
  • Combat Capabilities: Skilled
  • Special Abilities: See Text
  • Single Classed
SKILLS

Level 1  
  • Any Single Weapon
  • Spell Casting
  • Thieves' Cant
  • Read Magic 55%
Level 3 
  • + 1 to Hit
Level 5 
  • Pick Pockets
Level 6 
  • + 1 to Hit
Level 7 
  • Toxic Powders
Level 9
  • + 1 to Hit
  • Add Any Thieving Skill
Level 10 
  • Philtres
Level 11 
  • Scrolls
Level 12 
  • + 1 to Hit
  • Potions
Level 15,18,21, etc. 
  • + 1 to Hit
  • Minor Magic Items