BOUNTY HUNTER
Bounty hunters are dual-classed hunter/spies who track down, capture and/or kill individuals for pay. While the more notorious of these characters will often hire out as paid killers, most bounty hunters prefer the option of taking their prey alive due to the additional money which live prisoners usually command.
All bounty hunters possess the rogues' ability to render an opponent unconscious with a single blow (called Waylaying). A blunt or heavy weapon (such as a blackjack, club, mace, etc.) is required for this purpose. Note that this ability may not be used in combat unless the intended victim can be attacked from behind or surprised. Chance of success is 35%, + 5% per level of ability. Bounty hunters also possess the spy/assassin's special ability, Assassinate. Chance of success is 20%, + 5% per level of ability.
As their profession often requires taking actions that are outside the boundaries of the law, bounty hunters are usually of chaotic alignment. The majority of bounty hunters will take almost any job if the money is right, though some of these individuals prefer to pick and choose whom they will hunt. The standard minimum fees for acquiring a bounty hunter's services are as follows:
10 G.P. per day (+ 10 G.P. per level of the bounty hunter), payable upon completion of the job or delivery of the prisoner.
50 G.P. per level of the creature or individual being stalked. Half is payable in advance.
Triple all fees if the victim is a spy, assassin, or hunter of any type.
Quadruple all fees if the victim is a spell caster of any type. Some bounty hunters will only take this kind of work if they are desperate for money, and will otherwise recommend that a witch hunter be hired instead.
The cost of any special equipment needed for the job, and/or such money as the bounty hunter may have to expend on bribes, forged papers, etc.
Though many bounty hunters are loners, this need not be the case for all members of this class. If a bounty hunter desires, he or she will seldom have any trouble locating partners to assist in this profitable line of work. As bounty hunters are often hired to carry out the same type of missions that other characters take on as a matter of course (such as hunting down a menacing monster or individual, capturing an especially elusive ne'er do.) Many have no qualms about working with a group of adventurers for a share of the profits.
- Minimum Attributes: STR: 14 INT: 10 DEX: 12 CON: 12 PER: 12
- Alignment: Any (most are chaotic)
- Combat Capabilities: Highly Trained
- Special Abilities: Waylay Assassinate
- Dual-Classed
SKILLS
Level 1
- Any 3 Weapons
- Stealth
- Hide
- Set/Disarm/Detect Traps
- Read Tracks
- Tracking
- Tailiing
- Stalking
Level 2
- 1 to Hit
- Set/Disarm/Detect Snares
- Interrogate
Level 4
- 1 to Hit
- Decipher
- Infiltrate
Level 6
- 1 to Hit
- 2 Attacks per Round
Level 8
- 1 to Hit
Level 10
- 1 to Hit
- One Additional Weapon
Level 12
- 1 to Hit
- 3 Attacks per Round
Level 14, 16, 18, 20, etc.
- 1 to Hit